Thirteenth: A New Edition for Whom?

Thirteenth: A New Edition for Whom?

When you’re playing a game from another era, it’s unfair to criticize it by modern standards. But when the publisher decides to offer us a remake of a classic game, we can certainly expect to update the gameplay, not just its visuals. Was it beaten or lost in the case of the thirteenth edition?

Copy of the game and images courtesy of microwave

XIII is a first-person shooter originally released in 2003, adapted from a series of Franco-Belgian comics published by Dargaud. At the time, we chose the silly shader path to recreate the comic book aesthetic, but it’s in motion, and it was undoubtedly an aspect of the game that distinguished players at the time.

To paraphrase, although we’ve kept the cel shader idea, we’ve reviewed the 3D models of the characters in more detail and can say they’re still pretty, without being particularly impressive.

The development of a remake of XIII was somewhat hectic, with a disastrous exit and developer change in an attempt to save furniture by publisher Microïds. I tested the game in its latest version on the Nintendo Switch.

Unfortunately, for a game that considers itself a remake, it feels like a shooter from another era. With the current offering in shooting games, it’s hard to go back to a game where the aiming quality is a bit outdated, and where AI is really basic with enemies either rushing at you shooting like crazy or swarming together in bread that you can tear down easily.

However, when it comes to just pushing forward and shooting anything that moves, one can have some fun times with XIII Remake. The problem is that there are many situations where you have to be stealthy, but the rusty mechanics make the experience frustrating, especially when the slightest mistake causes the mission to fail.

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And it’s not that the game doesn’t try to have interesting mechanics; For example, we can use decorative objects to take on enemies without killing them, we can take hostages to make enemies stop shooting, hide corpses, climb walls with conflict… All good ideas, but their implementation betrays the real age of the game.

In short, when the game thinks it’s Max Payne, we’re having fun, but when it thinks it’s Goldeneye, it gets daunting.

Nostalgia will be disappointed and even wonder if the original game was good or just unique visually. New players who are used to today’s show will see little benefit in it. Besides, narratively speaking, it is rather thin and often difficult to follow.

Recasting XIII wasn’t a bad idea, but the original isn’t as immortal as one might think, so an idea remake and make it suitable for an audience with a more sophisticated taste The first person to shoot.

Read also: Asterix and Obelix XXXL: The Aries of Hibernia, a fun adventure among the Gauls

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About the Author: Octávio Florencio

"Evangelista zumbi. Pensador. Criador ávido. Fanático pela internet premiado. Fanático incurável pela web."

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