Homeworld 3: Ships will talk to each other and not interact with the player

Homeworld 3: Ships will talk to each other and not interact with the player

newly, Homeworld 3 It was moved to February 2024, much to the chagrin of fans.

However, it may be for the best, as the latter Dave Diary ! Blackbird Interactive Make it clear in particular that he has changed Discussions volume Related to ship crews, in order to have more realism. David Rehnaudio director, explains: A lot has changed since the golden age of real-time strategy games. While we could have followed tradition, we chose to innovate and create a chat system that would bring your fleets to life, immersing you in interactions and battles.OK, but how does that translate?

Homeworld 3 You want Breaking traditions Pretty much every RTS, where clicking on a unit produces the same sounds for two players; genre specialist, Blizzard has already popularized this with examples like ” More action! »(Cans) or ” My life for Aiur »(StarCraft), and there is absolutely nothing wrong with that. But Blackbird’s goal is to take it further Immersive dialoguesbetween units.

ships will benefit from Two types of soundTo view ” Information and flavourThus, we will find a commanding officerFocus on direct responses to player commands, alerts for important events such as the approaching enemy army, and some other events »; a tactical officer It will also be audible, and Focus on contextual conversationsBasically, he will talk about the current situation with his classmates in an immersive way.

Renn explains that the general idea is ” To humanize the fleet‘, giving the impression that every ship has it Thousands of human lives to many interactions. It’s a rather interesting idea in the sense that STRs generally cause us to regard our units as expendable pawns on the altar of victory, and without real consideration for the characters they could be. Ren explains: Both in writing and when creating event letters, it is very important for us that the ships do not respond to the player. They answer each other“.

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Thus, the ship that will land on the tanker is under your command He will ask for permission For the largest ship and this He will answer it. If the camera is far from where the action is, only the affirmation sentence intended for the player is issued, so as not to overload the audio channels with unnecessary information.

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About the Author: Octávio Florencio

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